📄 Extracted Text (280 words)
From: Barry J. Cohen
Sent: Tuesday, February 2, 2016 1:46 PM
To: jeffrey E.
Subject: Chase scene formula
Attachments: Action.mp3
There are several different formulas for chase scene music. Below is = common formula. Attached is one I wrote. And
at 7:47 in the l=nk below is one that Hans Zimmer wrote for a video game, Modern Warfare 2.=o:p>
https://www.youtu=e.com/watch?v=bG3fL1jF-vY <https://www.youtube.com/watch?v=bG3fL1jF-vY>
*Set metronome at 130-150
*Start with percussion ostinato using 16=h notes.
*Use high, low and medium percussion pitches,=but avoid too many lows, as they can conflict with sound effects in the
fi=m, like explosions
*4/4 rhythm, but occasionally throw in odd me=er measures
*Use lots of offbeat accents
*Mimic rhythm with a string ostinato, startin= with violas playing 16th notes
*Use minor keys or ambiguous keys which avoid=thirds
*Layer in slower moving themes in horns and s=rings
"Use brass in melody or chords. Rising fifths=work well too.
*Use dissonant harmonies, but nothing complic=ted. E.g., use tritones
*Use note clusters (close harmonies)
*No woodwinds
insert a break where everything but drums dr=p out. The drums never stop.
Barry Cohen
Apollo Management
9 West 57th Street, 37th Floor</=pan>
New York, NY 10019</=:p>
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