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From: Joscha Bach Sent: Monday, February 19, 2018 8:58 PM To: Jeffrey Epstein Subject: Re: Attachments: signature.asc In the computational oscillator universe, energy has two forms: there is =he information contained in the oscillator pattern itself, which to me =ooks like its mass: how much information fluctuates in each step? (Mass =s basically displacement of information in time.) And there is =omentum, which is the amount of information that gets translated along =he computational graph. (Momentum is displacement of information in =pace.) If we look at the relationship between the locus of computation and the =lobal state, a number of variants are possible: - global calculation advances all bits in the state vector at the same =ime - single bit local calculation advances one one bit at a time - multi-local calculation has a number of individual "read/write heads" =hat weave simultaneously All variants can be realized so that the resulting dynamics are the =ame, which means that they would be independent from the perspective of =n observer. However, variants B and C could also be implemented in such = way that the outcome of the computation depends on the order in which =ocations of the universe are touched. I doubt that this is the case, =ecause it might make the universe look for stochastic than it does. > On Feb 19, 2018, at 06:49, jeffrey E. <[email protected]> wrote: > Energy? Unlimited? Equal per computation ? Non local ? Two places > =t once? Distribution s. Field effects time to compute / all the same > =ime ? Synchronized > On Mon, Feb 19, 2018 at 6:24 AM Joscha Bach =rote: > As you may have noticed, my whole train of thought on computationalism =s based on the rediscovery of intutionist mathematics under the name =computation". > =tp://math.andrej.com/wp-content/uploads/2014/03/real-world-realizabil > ity.=df > The difference between classical math and computation is that =lassically, a function has a value as soon as it is defined, but in the =omputational paradigm, it has to be actually computed, using some =enerator. This also applies for functions that designate truth. For =omething to be true in intuitionist mathematics, you will always have =o show the money: you have to demonstrate that you know how to make a =rocess that can actually perform the necessary steps. > This has some interesting implication: computation cannot be =aradoxical. In the computational framework, there can be no set of all =ets that does not contain itself. Instead, you'd have to define =unctions that add and remove sets from each other, and as a result, you =ight up with some periodic fluctuation, but not with an illegal state. > Intuitionist math fits together with automata theory. It turns out =hat there is a universal computer, i.e. a function that can itself =ompute all computable functions (Turing completeness). All functions =hat implement the universal computer can effectively compute the same =et of functions, but they may differ in how efficiently they can do it. =fficiency relates to computational complexity classes. EFTA_R1_01664573 EFTA02525036 > The simplest universal computers known are some cellular automata, =ith Minsky and Wolfram arguing about who found the shortest one. =oolean algebra is Turing complete, too, as is the NAND gate, the lambda =alculus, and almost all programming languages. The Church Turing thesis =ays that all universal computers can compute each other, and therefore =ave the same power. > I suspect that it is possible that the Church Turing thesis is also a =hysical law, i.e. it is impossible to build physical computer that can =alculate more than a Turing machine. However, that conflicts with the =raditional intuitions of most of physics: that the universe is =eometric, i.e. hypercomputational. The fact that we cannot construct a =ypercomputer, not just not in physics, but also not mathematically =where we take its existence as given when we perform geometry), makes =e suspect that perhaps even God cannot make a true geometric universe. > How can we recover continuous space from discrete computation? Well, =pacetime is the set of all locations that can store information, and =he set of all trajectories along which this information can flow, as =een from the perspective of an observer. We can get such an arrangement =rom a flat lattice (i.e. a graph) that is approximately regular and =ine grained enough. If we disturb the lattice structure by adding more =inks, we get nonlocality (i.e. some information appears in distant =attice positions), and if we remove links, we get spatial superposition =some locations are not dangling, so we cannot project them to a single =oordinate any more, but must project them into a region). > On the elementary level, we can define a space by using a set of =bjects, and a bijective function that maps a scalar value to a subset =f these objects. The easiest way of doing might be to define a typed =elationship that orders each pair of objects, and differences in the =calar are mapped to the number of successive links of that relationship =ype. We can use multiple relationship types to obtain multiple =imensions, and if we choose the relationships suitably we may also =onstruct operators that relate the dimensions to each other via =ranslation, rotation and nesting, so we derive the properties of =uclidean spaces. > To get to relativistic space, we need to first think about how =nformation might travel through a lattice. If we just equalize value =ifferentials at neighboring locations, we will see that the information =issipates quickly and won't travel very far. To transmit information =ver large distances in a lattice, it must be packaged in a way that =reserves the value and a momentum (in the sense of direction), so we =an discern its origin. A good toy model might be the Game of Life =utomaton, which operates on a regular two dimensional lattice and =flows the construction of stable, traveling oscillators (gliders). In =ame of life, only the immediate neighbor locations are involved, so =liders can only travel in very few directions. A more fine grained =omentum requires that the oscillator occupies a large set of adjacent =attice locations. Smoothlife is a variant of Game of Life that uses =ery large neighborhoods and indeed delivers stable oscillators that can =ravel in arbitrary directions. > I think I have some idea how to extend this toy model towards =scillators with variable speed and more than two dimensions. It may =lso possible to show that there are reasons why stable traveling =scillators can exist in id, 2d and 3d but not in 4d, for similar =easons why stable planetary orbits only work in 3d. > To give a brief intution about a traveling oscillator as a wavelet: =hink of a wavelet as two concentric circles, one representing the =eviation above zero, the other one the deviation below zero. They try =o equalize, but because the catch up is not immediately, they just =witch their value instead. (This is the discretized simplification.) =ow displace the inner circle with respect to the outer one: the =rrangement starts to travel. Making the pattern stable requires =istorting the circles, and probably relaxing the discretization by =ncreasing the resolution. The frequency of the wavelet oscillation is =nversely related to how fast it can travel. > You can also think of a wavelet as a vortex in a traveling liquid. The > =ortex is entirely generated by the molecular dynamics within the > liquid =which are our discrete lattice computations), and it does not > dissolve =ecause it is a stable oscillator. The vortex can travel > perpendicular =o the direction of the fluid, which is equivalent to 2 EFTA_R1_01664574 EFTA02525037 > traveling in =pace. It cannot go arbitrarily fast: the progression of > the liquid =efines a lightcone in which each molecule can influence > other =olecules, and which limits the travel of every possible vortex. > Also, =he faster the vortex moves sideways, the slower it must > oscillate, =ecause the both translation and state change depend on > sharing the same =nderlying computation. It will also have to contract > in the direction =f movement to remain stable, and it will be > maximally contracted at the =order of the light cone. (The contraction > of a vortex is equivalent to =iving it a momentum.) > An observer will always have to be implemented as a stable system =apable of state change, i.e. as a system of vortices that interact in =uch a way that they form a multistable oscillator that can travel in =nison. From the perspective of the observer, time is observed rate of =tate change in its environment, and it depends on its own rate of =hange, which in turn depends on the speed of the observer. This gives =ise to relativistic time. Also, the observer does not perceive itself =s being distorted, but it will normalize itself, and instead perceive =ts environment around itself as being distorted. As a result, the =bserver will always have the impression to travel exactly in the middle =f its light cone. This model seems to recover Lorentz invariance, but =ith a slight catch: it seems to me that while speed of light is =onstant and there is no preferred frame of reference wrt acceleration, =he resolution of the universe changes with the speed of the observer. =o idea if this is a bug or a feature, or if it will be neutralized by =omething I cannot see yet before I have a proper simulation. > Obviously, all of the above is just a conjecture. I can make a =onvincing looking animation, and I am confident that many features like =imultaneity etc. will work out, but I don't yet know if a proper =umeric simulation will indeed work as neatly as I imagine. > On Feb 18, 2018, at 09:00, Jeffrey E. <[email protected]> wrote: >> > i want to hear more on your views on projection spaces. . also =eel free to put some more meat on the bones of the thinking re lorentz =ransformations >> > > -- >> please note > The information contained in this communication is confidential, may » be attorney-client privileged, may constitute inside information, > and is intended only for the use of the addressee. It is the > property of JEE Unauthorized use, disclosure or copying of this > communication or any part thereof is strictly prohibited and may be > unlawful. If you have received this communication in error, please > notify us immediately by return e-mail or by e-mail to > [email protected], and destroy this communication and all copies > thereof, including all attachments. copyright -all rights reserved > -- > please note > The information contained in this communication is confidential, may > be attorney-client privileged, may constitute inside information, and > is intended only for the use of the addressee. It is the property of > HE Unauthorized use, disclosure or copying of this communication or 3 EFTA_R1_01664575 EFTA02525038 > any part thereof is strictly prohibited and may be unlawful. If you > have received this communication in error, please notify us > immediately by return e-mail or by e-mail to [email protected], > and destroy this communication and all copies thereof, including all > attachments. copyright -all rights reserved 4 EFTA_R1_01664576 EFTA02525039
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