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Fear of shame drives cooperation
Journal: Biology Letters
Manuscript ID: Draft
Article Type: Research
Date Submitted by the
Author: 'l e
Complete List of Authors: Jacquet, Jennifer; University of British Columbia, Department of
Mathematics
Hauert, Christoph; University of British Columbia, Department of
Mathematics
Traulsen, Arne; Max-Planck-Institute for Evolutionary Biology,
Research Group for Evolutionary Theory
Milinski, Manfred; Max-Planck-Institute for Evolutionary Biology,
Department of Evolutionary Ecology
Subject: Behaviour < BIOLOGY, Evolution < BIOLOGY
Categories: Evolutionary Biology
cooperation, honour, shame, public goods game, tragedy of the
Keywords:
commons
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Jacques, Haunt, Traulsen, & Milinski
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Fear of shame drives cooperation
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6 Jennifer Jacquetl2., Christoph Hauert', Arne Traulsen3 and Manfred Milinski4
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8 Department of Mathematics, University of British Columbia, 1984 Mathematics Road,
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11 Vancouver, British Columbia, V6T 1Z2 Canada (where the research was carried out)
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13 2Sea Around Us Project, Aquatic Ecosystem Research Laboratory, 2202 Main Mall, Vancouver,
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15 British Columbia, V6T 1Z4 Canada
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18 3Research Group for Evolutionary Theory, Max-Planck-Institute for Evolutionary Biology,
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20 August-Thienemann-Strasse 2, D-24306 Ploen, Germany
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22 4Department of Evolutionary Ecology, Max-Planck-Institute for Evolutionary Biology, August-
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25 Thienemann-Strasse 2, D-24306 Ploen, Germany
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27 *Author for correspondence ([email protected])
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32 Summary
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34 Can shame lead to greater cooperation? We test this hypothesis with anonymous 6-player public
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37 goods experiments, an experimental paradigm used to investigate problems related to overusing
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39 common resources. We instructed the players that the 2 individuals who were least generous
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41 after 10 rounds would be exposed to the group. As the natural antithesis, we also test the effects
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44 of honour, exposing only the 2 players who were most generous. The nonmonetary effects of
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46 shame and honour each led to approximately 50% higher donations to the public good as
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48 compared to the control, demonstrating that both shame and honour can drive cooperation and
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51 help alleviate the tragedy of the commons.
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Keywords: cooperation, honour, shame, public goods game, tragedy of the commons
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3 1. INTRODUCTION
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6 Shame is induced when offenders are singled out for public scorn. Social emotions such as
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8 empathy and shame likely featured prominently in the early evolution of pro-social behavior in
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11 hominids [I]. Today, as modern democratic societies have moved away from involving the
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13 public in punishment [2], it is tempting to think of shame as a vestigial phenomenon from
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15 medieval times, when the accused were placed in the town pillory or emblazoned with a scarlet
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18 letter. But as digital technology increasingly allows us to communicate and keep track of one
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20 another, we sense a resurgence of shame and ask whether shame remains a potential enforcement
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22 for social behavior. Here we test experimentally if the fear of shame is an incentive to cooperate.
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25 Social dilemmas arise through the consumption of common resources, such as wild fish,
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27 fossil fuels, or clean water, and translate into a tragedy of the commons, where group
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29 cooperation is undermined by individual self-interest [3]. Public goods experiments capture the
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32 tension between individual and group-interest, and usually confirm Hardin's pessimistic promise
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34 that "freedom in the commons brings ruin to all" [4]. In a typical setup, players receive start-up
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37 capital and can choose to donate some or none of it to a 'public goods' project; donations are
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39 increased by a given factor and redistributed evenly among all players, irrespective of whether
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41 they contributed. Maximum net benefit is achieved if all players donate, but individual players
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44 earn most if they keep their capital and profit off the generosity of the other players. Usually
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46 players inevitably exercise this 'rational' self-interest and cooperation quickly declines.
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48 Public goods interactions also exemplify cooperation's intricacies. For instance, players
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51 are willing to pay to punish uncooperative behavior [5]. Experiments that allow players to build
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53 and benefit monetarily from reputation lead to increased cooperation [6-7]. In games that offer
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players anonymity. uncooperative behavior is more prevalent [8] while the opposite is true of
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games in which players know that each of their decisions will be linked to their real identities [9-
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6 I 1]. Revealing the identities of all participants corresponds to full transparency but does not
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8 allow us to discern the effects of shame and its antithesis, honour. If players know that only the
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11 least or most cooperative individuals are to stand in front of their peers, will they cooperate more
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13 as a group?
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15 We designed this public goods experiment to isolate the effects of shame as well as
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18 honour, with no monetary consequences to either experience. We hypothesized that the threat of
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20 both shame and honour would lead to increased public contributions.
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25 2. MATERIALS AND METHODS
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27 We tested our predictions with 180 first-year University of British Columbia science students divided into 3
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29 treatments, shame, honour, and control, consisting of 10 identical 6-player games each. To foster indelibility for
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31 shame and honour, all 6 players came from the same class to ensure that the players were acquainted with each other
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33 and were recruited within the first few weeks of the term to ensure that they would meet again repeatedly during the
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35 term.
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37 There was a single group of 6 players in the room at a time. Players were partitioned off from each other as
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39 well as the experimenters, who stayed out of view for the duration of the actual experiment. Each player received a
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41 starting account of CDN$12 and a randomly assigned unique pseudonym (obscure Greek gods). Players were
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43 anonymitcd. both to the experimenters and other players but players in the honour and shame treatments wrote real
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45 names inside an envelope labeled with their pseudonym, which was collected by the experimenter so the 2 least
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47 generous players (or most generous in the honour treatment) could eventually be identified. The box with the
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49 concealed names remained visible to all players at all times to protect their anonymity. All 6 players could see a
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51 public screen on which instructions and the game were projected. Before the game, an experimenter read the
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instructions, and demonstrated the choices and outcomes in example games using pseudonyms not appearing in the
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3 Players chose whether to contribute $1 into a public pool or keep it in his/her private funds at each round
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5 for 12 rounds. Without visual contact with the player, an experimenter passed a locked box into each cubicle, in
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7 which every player placed his/her anonymized envelope (blank on the outside; pseudonym on the inside) containing
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9 $0 or SI. Contributions were recorded on the public screen under each player's pseudonym. The group total and
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11 player payout were displayed for each round, as was the aggregate total contribution for each player.
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13 After round 10. the experimenter opened the envelopes labeled with the pseudonyms of the 2 players who
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15 donated least overall in the shame treatments to reveal their real names (in the honour treatment it was the 2 players
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17 who donated most). In the event of a tie, the experimenter chose 2 players by throwing a 6-sided die, with the
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19 pseudonyms pre-determinedly linked to each number. Ties occurred in 5 of the shame games and 4 of the honour
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21 games. Interestingly, ties only occurred only for the second least (or most) generous players but never for the least
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23 (or most) generous players. The 2 least generous players went in front of the group and wrote their name on a board
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25 under the phrase "I donated least", which was visible for the entire game (for honour, the phrase was "I donated
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27 most" and the 2 most generous players went in front). The real names of these 2 players were also added to the
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29 pseudonyms on the public screen. The remaining 4 envelopes with the names of the 4 players that retained their
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31 anonymity were visibly destroyed and discarded in front of the group. In the control treatment all 6 players remained
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33 anonymous. At the end of round 12. each player left with the money he/she kept during the game plus the profits
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35 from the public pool. Note that the profits from the public pool were the same for every player and could therefore
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37 be distributed without compromising the players' anonymity. The students were asked not to discuss the experiment
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39 with anyone else.
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43 3. RESULTS
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46 In each treatment, initial cooperation in the public goods game declined as expected (paired t-test
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48 between l g and 10th round, tis=10, t= 2.71, P=0.024; nh=10, t=4.61, P.1.001; /lel°, 1= 7.61,
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50 P<0.0001; the 6-player group is the statistical unit; all probabilities are 2-tailed; Fig. 1).
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53 Donations for the first 10 rounds in the shame treatment were significantly higher as compared to
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55 the control (2-sample t-test, ns=10, tic=10, t= 2.24, P=0.038), as were contributions in the honour
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57 treatment (2-sample t-test, tih=10, tk=10, t= 2.89. P4).010). Average group contributions were
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3 53% higher in the shame treatment ($33.8 $13.6 stdev) and 48% higher in honour ($32.6
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6 $6.6 stdev) than in the control ($22.1 $9.4 stdev; full cooperation is $60 in donations).
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8 Our results show that a promise to single out free-riding individuals for public scrutiny
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11 can lead to greater cooperation from the whole group. Even in this one-off experiment, people
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13 were willing to pay not necessarily to avoid exposure, but to avoid shame. In fact, players in the
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15 honour treatment did not fear exposure; they paid for it. In contrast to the honour treatment,
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18 group cooperation in the shame treatment significantly declined following round 10 (paired 1-test
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20 between 10th and It round, r= 3.67, P4.005), corroborating our finding that the threat of being
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22 singled out as a free rider had been driving cooperation.
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29 Cues of being watched enhance cooperation [12] and when humans lived in small groups,
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32 it was easy to observe individual behavior. However, as human society grew. gossip, by way of
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34 language, replaced direct observation as a vector for keeping track of human behavior [13-14].
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37 At this transition, shame and honour could have been at a premium -- when the chance of
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39 witnessing behavior firsthand was then amplified by the possibility that it could be verbally
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41 expressed to the community.
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44 Shame is an uncomfortable phenomenon in part because it invites the public in on the
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46 punishment. Today, there are also convincing philosophical objections to a legal system that
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48 shames individuals on the grounds that such punishments undermine human dignity [2]. But the
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51 absence of shaming by the state does not preclude the absence of shame altogether in society,
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The Internet increasingly creates a global town square where gossip travels fast and where shame
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3 and honour might experience resurgence. As the same time, the Internet is also a tool for
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6 tracking compliance and for transparency [e.g. 15]. Transparency also enhances cooperation [9-
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8 I I] but can be costly to provide and its use can be limited. Transparency requires time
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11 evaluating and determining a satisfactory performance. This becomes increasingly difficult in
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13 our current era, where human attention, not information, is a scarce resource [16]. By singling
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15 out only the least or most cooperative players, shame and honour are more parsimonious than
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18 full transparency and rely on social norms as reference points.
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20 In this experiment, the fear of shame as well as the promise of honour led to increased
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22 cooperation from the entire group and might even help transform a crowd into a community.
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25 The results illuminate a potential positive consequence in the unavoidable revival of the old
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27 threat of shame: to encourage groups to cooperate and maintain resources that we all share.
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32 ACKNOWLEDGEMENTS
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34 We thank the students of UBC for their participation, NSERC for its financial support, Y. Kondo
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37 for her statistical advice, and M. Bailey and L. Wardil for affable assistance with the
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39 experiments.
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44 REFERENCES
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46 1 Boyd, R. & Richerson, P.J. 2009 Culture and the evolution of human cooperation. Phil. Trans.
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48 R. Soc. B 364, 3281-3288. (doi:10.1098/rstb.2009.0134)
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51 2 Nussbaum, M. 2006 Hidingfrom Humanity: Disgust, Shame, and the Law, Princeton, New
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53 Jersey: Princeton University Press.
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3 Ostrom, E. 1990 Governing the Commons: The Evolution ofInstitutions for Collective Action
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6 Cambridge, United Kingdom: Cambridge University Press.
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8 4 Hardin, G. 1968 The tragedy of the commons Science 162, 1243.
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11 5 Water, S, Renner, E. & Sefton, M. 2008 The long-run benefits of punishment Science 322,
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13 1510. (doi:10.1126/science.I 164744)
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15 6 Milinski, M., Semmann, D. & Krambeck, H.J. 2002 Reputation helps solve the 'tragedy of the
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18 commons'. Nature 415, 424-426.(doi:10.1038/415424a)
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20 7 Sylwester, K. & Roberts, G. Cooperators benefit through reputation-based partner choice in
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22 economic games Biol. Lett. 6, 659-662. (doi:10.1098/rsb1.2010.0209)
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25 8 Semmann, D., Krambeck, H.J. & M. Milinski, M. 2004 Strategic investment in reputation.
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27 Behavioral Ecology and Sociobiology 56, 248-252. (doi:10.1007/s00265-004-0782-9)
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29 9 Water, S. & E. Fehr 1999 Collective action as a social exchange. J. Econ. Behavior and
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32 Organization 39, 341-369. (doi:10.1016/S0167-2681(99)00045-1)
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34 10 Rege, M. & Telle, K. 2004 The impact of social approval and framing on cooperation in
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37 public good situations. J. Public Econ. 88, 1625 - 1644. (doi:10.1016/S0047-2727(03)00021-5)
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39 11 Andreoni, J. & Petrie, R. 2004 Public goods experiments without confidentiality: a glimpse
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41 into fund-raising. J. Public Econ. 88, 1605 — 1623. (doi:10.1016/S00472727(03)00040-9)
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44 12 Bateson, M., Nettles, D.. & Roberts, G. 2006 Cues of being watched enhance cooperation in
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46 real-world setting. Biol. Len. 2, 412-414. (doi: 10.1098/rsb1.2006.0509)
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48 13 Dunbar, R. 1997 Grooming. Gossip and the Evolution ofLanguage, Cambridge,
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51 Massachusetts, Harvard University Press.
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3 14 Sommerfeld, R.D., Krambeck, H.J. & Milinski, M. 2007 Gossip as an alternative for direct
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6 observation in games of indirect reciprocity Proc. Natl. Acad. ScL U.S.A. 104. 17435 — 17440.
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8 (doi: 10.1073/pnas.0704598104)
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11 15 Fung, A., Graham, M. & Weil, D. 2007 Full Disclosure: The Perils and Promise of
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13 Transparency, Cambridge, Massachusetts, Cambridge University Press.
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15 16 Wu, F & Huberman, B.A. 2007 Novelty and collective action Proc. Natl. Acad. Set U.S.A.
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18 104, 17599 — 17601. (doi: 10.1073/pnas.0704916104)
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22 Figure caption: Average group contributions for each treatment: shame, honour, control. In the
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25 shame treatment, the 2 least generous players were exposed as free riders after round 10 while in
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27 honour the 2 most generous were revealed as highest contributors to the group. In the control
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29 treatment, all players retained anonymity over the 12 rounds, as did the non-exposed players in
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32 shame and honour.
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37 Short title: Shame and cooperation
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