📄 Extracted Text (1,633 words)
From: "Jeffrey E." <[email protected]>
To: Joscha Bach <,
Subject: Re:
Date: Mon, 19 Feb 2018 11:55:58 +0000
reversibility. the theory should cohort with the evidence. I am aware of your beliefr structure the god of zero
and one plus computablity. but it seems filled with fudge. ?:)/ if it doesnt fit the model take it out .
stringtheory had the same flaw, in reverse , if it didnt fit , add more.
On Mon, Feb 19, 2018 at 6:24 AM, Joscha Bach > wrote:
As you may have noticed, my whole train of thought on computationalism is based on the rediscovery of
intutionist mathematics under the name "computation".
ttp://math.andrej.cornAvp-content/uploads/2014/03/real-world-realizability.pdf
The difference between classical math and computation is that classically, a function has a value as soon as it
is defined, but in the computational paradigm, it has to be actually computed, using some generator. This also
applies for functions that designate truth. For something to be true in intuitionist mathematics, you will always
have to show the money: you have to demonstrate that you know how to make a process that can actually
perform the necessary steps.
This has some interesting implication: computation cannot be paradoxical. In the computational framework,
there can be no set of all sets that does not contain itself. Instead, you'd have to define functions that add and
remove sets from each other, and as a result, you might up with some periodic fluctuation, but not with an
illegal state.
Intuitionist math fits together with automata theory. It turns out that there is a universal computer, i.e. a
function that can itself compute all computable functions (Turing completeness). All functions that implement
the universal computer can effectively compute the same set of functions, but they may differ in how
efficiently they can do it. Efficiency relates to computational complexity classes.
The simplest universal computers known are some cellular automata, with Minsky and Wolfram arguing about
who found the shortest one. Boolean algebra is Turing complete, too, as is the NAND gate, the lambda
calculus, and almost all programming languages. The Church Turing thesis says that all universal computers
can compute each other, and therefore have the same power.
I suspect that it is possible that the Church Turing thesis is also a physical law, i.e. it is impossible to build
physical computer that can calculate more than a Turing machine. However, that conflicts with the traditional
intuitions of most of physics: that the universe is geometric, i.e. hypercomputational. The fact that we cannot
construct a hypercomputer, not just not in physics, but also not mathematically (where we take its existence as
given when we perform geometry), makes me suspect that perhaps even God cannot make a true geometric
universe.
How can we recover continuous space from discrete computation? Well, spacetime is the set of all locations
that can store information, and the set of all trajectories along which this information can flow, as seen from
the perspective of an observer. We can get such an arrangement from a flat lattice (i.e. a graph) that is
approximately regular and fine grained enough. If we disturb the lattice structure by adding more links, we get
nonlocality (i.e. some information appears in distant lattice positions), and if we remove links, we get spatial
superposition (some locations are not dangling, so we cannot project them to a single coordinate any more, but
must project them into a region).
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On the elementary level, we can define a space by using a set of objects, and a bijective function that maps a
scalar value to a subset of these objects. The easiest way of doing might be to define a typed relationship that
orders each pair of objects, and differences in the scalar are mapped to the number of successive links of that
relationship type. We can use multiple relationship types to obtain multiple dimensions, and if we choose the
relationships suitably we may also construct operators that relate the dimensions to each other via translation,
rotation and nesting, so we derive the properties of Euclidean spaces.
To get to relativistic space, we need to first think about how information might travel through a lattice. If we
just equalize value differentials at neighboring locations, we will see that the information dissipates quickly
and won't travel very far. To transmit information over large distances in a lattice, it must be packaged in a way
that preserves the value and a momentum (in the sense of direction), so we can discern its origin. A good toy
model might be the Game of Life automaton, which operates on a regular two dimensional lattice and allows
the construction of stable, traveling oscillators (gliders). In Game of life, only the immediate neighbor
locations are involved, so gliders can only travel in very few directions. A more fine grained momentum
requires that the oscillator occupies a large set of adjacent lattice locations. SmoothLife is a variant of Game of
Life that uses very large neighborhoods and indeed delivers stable oscillators that can travel in arbitrary
directions.
I think I have some idea how to extend this toy model towards oscillators with variable speed and more than
two dimensions. It may also possible to show that there are reasons why stable traveling oscillators can exist in
Id, 2d and 3d but not in 4d, for similar reasons why stable planetary orbits only work in 3d.
To give a brief intution about a traveling oscillator as a wavelet: Think of a wavelet as two concentric circles,
one representing the deviation above zero, the other one the deviation below zero. They try to equalize, but
because the catch up is not immediately, they just switch their value instead. (This is the discretized
simplification.) Now displace the inner circle with respect to the outer one: the arrangement starts to travel.
Making the pattern stable requires distorting the circles, and probably relaxing the discretization by increasing
the resolution. The frequency of the wavelet oscillation is inversely related to how fast it can travel.
You can also think of a wavelet as a vortex in a traveling liquid. The vortex is entirely generated by the
molecular dynamics within the liquid (which are our discrete lattice computations), and it does not dissolve
because it is a stable oscillator. The vortex can travel perpendicular to the direction of the fluid, which is
equivalent to traveling in space. It cannot go arbitrarily fast: the progression of the liquid defines a lightcone in
which each molecule can influence other molecules, and which limits the travel of every possible vortex. Also,
the faster the vortex moves sideways, the slower it must oscillate, because the both translation and state change
depend on sharing the same underlying computation. It will also have to contract in the direction of movement
to remain stable, and it will be maximally contracted at the border of the light cone. (The contraction of a
vortex is equivalent to giving it a momentum.)
An observer will always have to be implemented as a stable system capable of state change, i.e. as a system of
vortices that interact in such a way that they form a multistable oscillator that can travel in unison. From the
perspective of the observer, time is observed rate of state change in its environment, and it depends on its own
rate of change, which in turn depends on the speed of the observer. This gives rise to relativistic time. Also, the
observer does not perceive itself as being distorted, but it will normalize itself, and instead perceive its
environment around itself as being distorted. As a result, the observer will always have the impression to travel
exactly in the middle of its light cone. This model seems to recover Lorentz invariance, but with a slight catch:
it seems to me that while speed of light is constant and there is no preferred frame of reference wrt
acceleration, the resolution of the universe changes with the speed of the observer. No idea if this is a bug or a
feature, or if it will be neutralized by something I cannot see yet before I have a proper simulation.
Obviously, all of the above is just a conjecture. I can make a convincing looking animation, and I am confident
that many features like simultaneity etc. will work out, but I don't yet know if a proper numeric simulation will
indeed work as neatly as I imagine.
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> On Feb 18, 2018, at 09:00, jeffrey E. <jeevacation®gmail.com> wrote:
> i want to hear more on your views on projection spaces. . also feel free to put some more meat on the
bones of the thinking re lorentz transformations
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