📄 Extracted Text (679 words)
To: Jeffrey EpsteinUeevacation©gmail.com]
From: Pablos Holman
Sent: Thur 5/2/2013 10:07:09 PM
Subject Re:
Not by my measure. That's why I mention Call of Duty. These are some of the
best selling "first person shooter" games. You are running around blowing shit
up. People play them and love them, and have no idea that everything in the game
is historically accurate. The battlefields, weapons, characters, etc. are all
meticulously culled from the historical record. Kids play these games and the
next thing you know they are correcting their history teachers in class. The
important thing though is that they never compromised on fun, so they became
commercially successful.
Pablos.
On May 2, 2013, at 3:03 PM, Jeffrey Epstein <[email protected]> wrote:
> is there anything close?
•
> On Thu, May 2, 2013 at 4:30 PM, Pablos Holman wrote:
> On May 1, 2013, at 5:42 AM, Jeffrey Epstein <[email protected]> wrote:
> > Im meeting with Joel Klein on monday, any edutainment games that you like
already out there
> Play "Medal of Honor" or "Call of Duty" and you will learn war history. Here's
what I've been thinking.
> Video games are already great at teaching. If they don't assess your level and
put an appropriate challenge right in front of you, the game fails. Challenge
too hard and you get frustrated and quit playing. Too easy and the game is no
fun. That is exactly what a good teacher or tutor would do. Fundamentally the
thing that works is a 1 to 1 student teacher ratio. Even if you have a shitty
teacher or tutor, you will learn a lot because that person gets to know you and
challenges you at your level. That doesn't scale, but computers do. So we have
to use computers to replace teachers - or at least augment them.
> Today's video games don't try to teach stuff we care about. Well, except for
shooting bad guys. The best scheme I've come up with so far is to use X-Prize or
something like it to co-opt the existing video game industry. Give out a prize
to the game that comes up with the best way of teaching kids anything from a
normal school curriculum. Let them pick whatever they want to teach, any grade
level, and just incorporate it into their product. That's the way to get the
most brains and the most users for the least money. You want to skip convincing
educators and parents about this stuff and just go straight for the kids.
> Imagine you are looking at a door in a video game. It has some squiggly
symbols printed on it. Little munchkins walk up to that door and say
"Konichiwa." The door opens and they are greeted by a hot princess with big tits
and a thong. The door closes in your face. You are going to fucking learn to
read and pronounce Kanji.
> Unleash that on 5th grade boys and then next thing you know, you'll have an
entire generation of bilingual kids speaking Japanese to each other behind the
backs of their parents and teachers.
> Edutainment is for pussies. It doesn't work. Once kids catch on that you are
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trying to teach them something they shut down. We have to keep the boobs and
guns and profit. You see how much money video games are making these days? Fuck
educational reform. We need educational subversion!
> Pablos.
• *********** ********14************** ************************
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