EFTA00614864
EFTA00614865 DataSet-9
EFTA00614890

EFTA00614865.pdf

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,111, ' T, DC) Digital ED EN DCP ENTERTAINMENT Games globalization for more reach & more Entertainment Communications 4_4-4111 ii_coLall 4_441 Platform General Entertainment Authority EFTA00614865 ■ Global Market Analysis ■ Our Business Module ■ About us ■ Games Products ■ Clients ■ Our Ideas EFTA00614866 DC) Digital Communications Platform Global Market Analysis • Global Gaming Market Overview • Mobile Gaming Worldwide • Middle East & Africa Market • Saudi Arabia Market EFTA00614867 Insights Global Gaming Market Overview X) Digital Communications Platform x.2016 Newzoo TV/CONSOLE CASUAL WEBGAMES $29.OBn $ .2Bn +4.5% YoY -7.5% YoY HANDHELD PC/MMO 2016 TOTAL $1.8Bn $99.6Bn $26.7Bn -24.1% YoY +8.5% +4.2% YoY YoY TABLET MOBILE PHONE $27.1Bn +6.4% YoY +23.% YoY 4 DCP ENTERTA EFTA00614868 Insights Global Gaming Geo-Market X) Digital Communications Platform Countries Share No. of garners Size of the market North America 25.5% share 73,278,870 9.3 Bn Western Europe 17.4% 68,311,990 6.4 Bn Easter Europe 3% 56,435,360 1.11 Bn MAE & north Africa 3.2% 111,504,680 1.184 Bn Asia Pacific 46.8% 389,627,390 17.242Bn Latin America 4.1% 77,332,960 1.51 Bn Total Market 776,491,250 36.74 Bn 776,491,250 Garners I 36.74 Bn $ EFTA00614869 Gaming Market - Middle east & north Africa )Q ital Communications Platform MEA Generated Revenue 2016 $755M $249M 11 $182M ieney G UAE — 3.2 Bn$ $502M erat'a $270M 3.2% Share of 2016 from the global gaming revenue wan Online population 506,445,0000 G i no) '364,0000 2015-2016 Growth percentage +26.2% EFTA00614870 Insights Gaming Market - Saudi Arabia X) Digital Communications Platform 4,820,000 502M.$ Garners Gaming Revenue Saudi Arabia Market 72% from Garners less than 32 years 25% of those who play games think most games help develop good problem solving and strategic thinking skills. 15% of game players think most games promote teamwork and communication. 35% of those who play games think most games are not a waste of time. As Newzoo Report Gaming reflect in direct way on user behavior during the day EFTA00614871 Gaming Market - Saudi Arabia )Q Digital Communications Platform 32 714 102 26-FL, from internet users Saudi Arabia Population in KSA they are garners games are the f 24,213,695 growini type of Internet Population entertainment in the KSA 27,941,311 Most young people ages 8-18 Internet Population in 2021 play games an average of 13.2 hours per week. 5,461,110 Internet Population in 2021 EFTA00614872 Gaming in KSA Entertaining Gaming projects Give us Better Protecting & activities understanding for Youth Youth from negative needs & Entertaining environment behaviors games impact Positive Games Potential Youth understanding market to create entrainment environment EFTA00614873 DC) Digital Communications Platform About Us. From communication to game industry our journey started, 4 years of successful experience in localization projects for games& f3 applications, managing campaigns &budgets Head office Riyadh Branch for local & international clients. United Arab Emirates Kingdom Of Saudi Arabia Dubai City Riyadh City Media City King Fahed Road Al Shatha Tower Al Failsaliah Tower floor 29 [email protected] [email protected] IC EFTA00614874 Expanding our market in game industry by managing & launching Local versions Our Business Module from international products in purpose of generating more revenue & getting more users. Premium Localization based Expanding the on the real understanding of markets of gaming the local targeted markets tm* Golden Win to win Not just Managing Games Deals translation Budgets Management Game Cycle DCP ENTERTAINMENT 11 EFTA00614875 Services Creating global matrix in mobile gaming Licensing 2 Localization Reaserch Sharing games Providingglobal users Providing premium opportunities by trendy games powered reaserch & studies in developing license with special local taste gaming industry for: modules between & flavor for more ■Game Positioning gaming companies exciting... ■Game Technical analysis around the world for Premium localization ■Periodic Market Reports more reach & revenue. services: Franchise module o Text Revenue Share o Designs Owning local version ... o Audio Different languages& Cultures EFTA00614876 Support Activities Events Communities w Create gaming event Launch Gaming for more engagement communities support between games garners in valuable companies, garners & content & open to other stakeholders in them the opportunity purpose to develop thi to communicate market & industry in togetherabouttheir Saudi Arabia & GCC. interest in this field. 13 DC? ENTERTAINMENT EFTA00614877 Game Product The Killbox FPS game - In purchase I IOS— Android I worldwide I Arabic We've set out to create a first person shooter that is accessible to EVERYONE in MENAT countries. Annihilate the completion in real-time PVP, face off against your opponents in blast mode or check out our terrifying single player mode! No matter you are casual players or die-hard veterans, call your friends to action, build an elite unit and take the arena by storm! www.tkbarabia.com EFTA00614878 Different Angle of Experience. Our market focus spans a vast range of project types Each one demanding unique, client-focused activities Implementation PMO: maintaining standards for project management within clients Sponsorships: developing successful sponsorships profitable for all parties Public Affairs Corporate high-impact research, fact- Communication finding, rapid response, and the execution of corporate strategy earned media communications and the development of messages for a variety of purposes for inside and outside client companies (stakeholders) We have a proven track record that spans 4 years of successfully planning & executing an array of projects of varying size and complexity in a multitude of communication sectors. EFTA00614879 Clients Eugin]I c LrLi namaa almunawara \Iv VI \11•1•11k1 OIL FONIII" %1•I• AIRS DJh. •-• •••.; in I c/tIri HUAWEI CtiLOW MEP_ CO 404111 epra *el to' King fahad Medical City simmi c_togintoll clogcuull Middle East Paper Co. ratureer- CO. c.nza •• •• l •OLICAVOCINAL f. .L."31=3a—CY' ..131 ••• YranninnotlinTIoN • I talaiiw111 etpg.suull Saudi Manpower Solutions Co. Saudi Credit Bureau O , al haWair croup Ur, ma- your mobile playground Vsun® EFTA00614880 Our Proposal .„k.,';"(juess Ai.Ah4r aim hint-- • Virtual Games Center concept ideas belief tz.~.7..ousiness "marketing concept success pion thought t;',:, DEA S iim thought marketing success ideas solution belief ."'-'''' concept thinking SUCCeSS =h'^'clue marketing ',A, solution • Leagues: online & events workci-aim -t.,--:- hint Belief thinkinj' aim thou lit id, . .. .,,, • gratirtntging 9 plan . hint vi:;.. , ideas clue "be lief clue solutiode success nt" as , hint concepi- plan.— solution WWI innovation marketina ptangUess SUCCeSSIZIS innevatian A l tighr "iu h•clue ba orn WIN innovation solution t..n thought business ltd,Zailii iclEas—clulS War'iiitR beak! marketing tant=sueami rint solution, ....=—.TirenfroOlei if11O—cat jai cIuTPlan ..; aim-thinking lint ideas ---'clifiZa.21Utioil= EFTA00614881 Objectives 01 Creating Gaming Environment supporting 2030 plans directions 02 Deep understanding for Saudi Youth in purpose to protect them from negative gaming impact 03 Create challenging positive engagement 0 activities between youth for correct Time-use EFTA00614882 Virtual Games Center EFTA00614883 Virtual Games Center THE CONCEPT Bring video games to life through advanced, innovative technologies. A unique, futuristic, and immersive park that features a variety of Interactive Dark Rides, Thrill Based Attractions and Challenging Action Zones in addition to the LAN gaming zone, a pool hall and a retro arcade. Objectives: Entertain Youth I Profit I redirect users in this field to positive games can reflect their behaviors I Affordable tickets Prices • • • We will open this can of gaming center in different location in the kingdom in main cities & remote • • • areas • • • • • • EFTA00614884 Virtual Games Center Similar Projects O.9-V,51W4- ■ Hub Zero Dubai The region's Joypolis (f) Th.-(7r 1J .AJoiporisu) is an amusement park Inn••• 1/1/1•4 • ••• first immersive entertainment chain in Yokohama,Japan. Joypolis centers have since hub, Hub Zero, is a fully GUNDP- opened in several cities in Japan and China with the Eat ZEFRO interactive gaming experience parks featuring arcade games and amusement rides • located in CITY WALK. OM raw . based on Sega intellectual properties. United Arab Emirate— Dubai ‘4.t. Japan -Yokohama www.hubzerodubai.com fr4 http://tokyo-joypolis.com/lanquade/english/ "multiplayer free-roam" virtual Play Live is premium gaming lounge focused on uniting reality gaming center to fight like-minded players of all ages and to creating strong zombies & other FPS games community-based relationships. Whether you have just based on free room technology a few minutes to play or you have the entire day, our Australia — Melbourne environment and local players will be a greatsource of www.hubzerodubai.com entertainment no matter how long you have to play. United state of America - 32 Branches http://tokyo-joypolis.com/lanquade/endlish/ We will distribute our games & sections based on groups related to games types & genre. 21 Vizualus. All Rights Reserved. EFTA00614885 Leagues 22 6 DCP ENTERTAINMENT EFTA00614886 THE CONCEPT Create gaming leagues & competition based on 2 modules: Online Leagues & Competitions [On Ground Games Competition Events) Based geographical qualification inside the kingdom areas including qualifications levels & final matches. Objectives: We can prepare ■ Create online entertaining gaming environment gaming lounge in ■ Happiness & positive impact on Youth Malls or public places ■ Engagement events between Games, Garners & other stakeholders Different type of leagues Different types of Competition E-sport Games Covering Saudi Arabia Different pes of Games first steps than GCC EFTA00614887 Similar Projects World Gaming Competitive Major League Gaming MLG) is the global leader in daily video game tournaments CAlt OUT( ALL ROADS LEAD TO THE eSports. MLG operates MLG.tv, the #1 online broadcast CWL CHAMPIONSHIP network for professional level competitive gaming. and head-to-head challengesfor AMWAY CENTER • ORLAP.:.,3 gamers of every skill level on AvousT 9Th • 13Th MORE INCF United State of America - Vegas PlayStation,Xbox and PC. United Major League GamingCorp. Canada -Toronto Super league online leagues The Celebrity Millionaires of Competitive Gaming website based on cities for A YouTubeclip show the expanding world of different type of games. competitive gaming & on ground supporting events DROP IN AND HANG OUT WITH United State of America https://youtu.be/of1k5AwiNxI LEAGUE PLAYERS IN YOUR CITY TRi WT01011wt MED SHOWDOWN 00 Mal ANEW. MODE TO MAW WITH AMONG VOW/NM Super League Gaming, Inc. 11,MillreeMormolmollOolOmln•EOPMMEIM•mmo www.hubzerodubai.com EFTA00614888 DC) Thank You! Digital Communications Platform EFTA00614889
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bb04b36d47165b3eef91f4eb3db2aabc0ab4de576a2908d3723b62da3952009f
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EFTA00614865
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25

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