📄 Extracted Text (1,641 words)
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DC)
Digital
ED
EN
DCP ENTERTAINMENT
Games globalization for more reach & more Entertainment
Communications 4_4-4111 ii_coLall 4_441
Platform General Entertainment Authority
EFTA00614865
■ Global Market Analysis
■ Our Business Module
■ About us
■ Games Products
■ Clients
■ Our Ideas
EFTA00614866
DC)
Digital
Communications
Platform
Global Market
Analysis
• Global Gaming Market Overview
• Mobile Gaming Worldwide
• Middle East & Africa Market
• Saudi Arabia Market
EFTA00614867
Insights Global Gaming Market Overview
X)
Digital
Communications
Platform
x.2016 Newzoo
TV/CONSOLE CASUAL WEBGAMES
$29.OBn $ .2Bn
+4.5% YoY -7.5% YoY
HANDHELD PC/MMO
2016 TOTAL
$1.8Bn $99.6Bn $26.7Bn
-24.1% YoY +8.5% +4.2% YoY
YoY
TABLET MOBILE PHONE
$27.1Bn
+6.4% YoY +23.% YoY
4 DCP ENTERTA
EFTA00614868
Insights Global Gaming Geo-Market
X)
Digital
Communications
Platform
Countries Share No. of garners Size of the market
North America 25.5% share 73,278,870 9.3 Bn
Western Europe 17.4% 68,311,990 6.4 Bn
Easter Europe 3% 56,435,360 1.11 Bn
MAE & north Africa 3.2% 111,504,680 1.184 Bn
Asia Pacific 46.8% 389,627,390 17.242Bn
Latin America 4.1% 77,332,960 1.51 Bn
Total Market 776,491,250 36.74 Bn
776,491,250 Garners I 36.74 Bn $
EFTA00614869
Gaming Market - Middle east & north Africa
)Q ital
Communications
Platform
MEA Generated Revenue 2016
$755M $249M
11
$182M
ieney
G
UAE
— 3.2 Bn$
$502M
erat'a
$270M 3.2% Share of 2016 from the global gaming revenue
wan
Online population
506,445,0000
G
i no) '364,0000
2015-2016 Growth percentage +26.2%
EFTA00614870
Insights Gaming Market - Saudi Arabia
X)
Digital
Communications
Platform
4,820,000 502M.$
Garners Gaming Revenue
Saudi Arabia Market
72% from Garners less than 32 years
25% of those who play games think most games help develop good
problem solving and strategic thinking skills.
15% of game players think most games promote teamwork and communication.
35% of those who play games think most games are not a waste of time.
As Newzoo Report Gaming reflect in direct way on user behavior during the day
EFTA00614871
Gaming Market - Saudi Arabia
)Q
Digital
Communications
Platform
32 714 102 26-FL, from internet users
Saudi Arabia Population in KSA they are garners
games are the f
24,213,695 growini type of
Internet Population
entertainment in the KSA
27,941,311 Most young people ages 8-18
Internet Population in 2021 play games an average of 13.2
hours per week.
5,461,110
Internet Population in 2021
EFTA00614872
Gaming in KSA
Entertaining
Gaming projects
Give us Better
Protecting & activities
understanding
for Youth Youth from
negative
needs & Entertaining environment
behaviors games impact
Positive Games
Potential Youth understanding
market to
create
entrainment
environment
EFTA00614873
DC)
Digital
Communications
Platform
About Us.
From communication to game industry our
journey started, 4 years of successful
experience in localization projects for games&
f3
applications, managing campaigns &budgets
Head office Riyadh Branch
for local & international clients.
United Arab Emirates Kingdom Of Saudi Arabia
Dubai City Riyadh City
Media City King Fahed Road
Al Shatha Tower Al Failsaliah Tower floor 29
[email protected] [email protected]
IC
EFTA00614874
Expanding our market in game industry by managing & launching Local versions
Our Business Module from international products in purpose of generating more revenue & getting
more users.
Premium Localization based
Expanding the on the real understanding of
markets of gaming the local targeted markets
tm*
Golden Win to win Not just Managing
Games Deals translation Budgets
Management
Game Cycle
DCP ENTERTAINMENT
11
EFTA00614875
Services Creating global matrix in mobile gaming
Licensing 2 Localization Reaserch
Sharing games Providingglobal users Providing premium
opportunities by trendy games powered reaserch & studies in
developing license with special local taste gaming industry for:
modules between & flavor for more ■Game Positioning
gaming companies exciting... ■Game Technical analysis
around the world for Premium localization ■Periodic Market Reports
more reach & revenue. services:
Franchise module o Text
Revenue Share o Designs
Owning local version ... o Audio
Different languages&
Cultures
EFTA00614876
Support Activities
Events Communities
w Create gaming event Launch Gaming
for more engagement communities support
between games garners in valuable
companies, garners & content & open to
other stakeholders in them the opportunity
purpose to develop thi to communicate
market & industry in togetherabouttheir
Saudi Arabia & GCC. interest in this field.
13 DC? ENTERTAINMENT
EFTA00614877
Game Product
The Killbox
FPS game - In purchase I IOS— Android I worldwide I Arabic
We've set out to create a first person shooter that is accessible
to EVERYONE in MENAT countries. Annihilate the completion in
real-time PVP, face off against your opponents in blast mode or
check out our terrifying single player mode! No matter you are
casual players or die-hard veterans, call your friends to action,
build an elite unit and take the arena by storm!
www.tkbarabia.com
EFTA00614878
Different Angle of Experience. Our market focus spans a vast range of project types
Each one demanding unique, client-focused activities
Implementation
PMO: maintaining standards for
project management within clients
Sponsorships: developing successful
sponsorships profitable for all parties
Public Affairs
Corporate high-impact research, fact-
Communication finding, rapid response, and
the execution of corporate strategy earned media communications
and the development of messages
for a variety of purposes for inside
and outside client companies
(stakeholders)
We have a proven track record that spans 4 years
of successfully planning & executing an array of
projects of varying size and complexity in a
multitude of communication sectors.
EFTA00614879
Clients
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Saudi Manpower Solutions Co.
Saudi Credit Bureau
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Vsun®
EFTA00614880
Our Proposal .„k.,';"(juess
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EFTA00614881
Objectives
01
Creating Gaming Environment supporting 2030
plans directions
02
Deep understanding for Saudi Youth in purpose
to protect them from negative gaming impact
03
Create challenging positive engagement
0 activities between youth for correct Time-use
EFTA00614882
Virtual Games Center
EFTA00614883
Virtual Games Center
THE CONCEPT
Bring video games to life through advanced, innovative technologies. A unique, futuristic, and immersive park that
features a variety of Interactive Dark Rides, Thrill Based Attractions and Challenging Action Zones in addition to the LAN
gaming zone, a pool hall and a retro arcade.
Objectives:
Entertain Youth I Profit I redirect users in this field to positive games can reflect their behaviors I Affordable tickets Prices
•
• •
We will open this can of gaming
center in different location in the
kingdom in main cities & remote • • •
areas •
•
• • •
•
EFTA00614884
Virtual Games Center Similar Projects
O.9-V,51W4- ■ Hub Zero Dubai The region's Joypolis (f) Th.-(7r 1J .AJoiporisu) is an amusement park
Inn••• 1/1/1•4 •
•••
first immersive entertainment chain in Yokohama,Japan. Joypolis centers have since
hub, Hub Zero, is a fully GUNDP-
opened in several cities in Japan and China with the
Eat ZEFRO interactive gaming experience parks featuring arcade games and amusement rides
•
located in CITY WALK. OM raw . based on Sega intellectual properties.
United Arab Emirate— Dubai
‘4.t. Japan -Yokohama
www.hubzerodubai.com fr4 http://tokyo-joypolis.com/lanquade/english/
"multiplayer free-roam" virtual Play Live is premium gaming lounge focused on uniting
reality gaming center to fight like-minded players of all ages and to creating strong
zombies & other FPS games community-based relationships. Whether you have just
based on free room technology a few minutes to play or you have the entire day, our
Australia — Melbourne environment and local players will be a greatsource of
www.hubzerodubai.com entertainment no matter how long you have to play.
United state of America - 32 Branches
http://tokyo-joypolis.com/lanquade/endlish/
We will distribute our games & sections based on groups related to games types & genre.
21 Vizualus. All Rights Reserved.
EFTA00614885
Leagues
22 6 DCP ENTERTAINMENT
EFTA00614886
THE CONCEPT
Create gaming leagues & competition based on 2 modules:
Online Leagues & Competitions [On Ground Games Competition Events)
Based geographical qualification inside the kingdom areas including qualifications levels & final matches.
Objectives: We can prepare
■ Create online entertaining gaming environment gaming lounge in
■ Happiness & positive impact on Youth Malls or public places
■ Engagement events between Games, Garners & other stakeholders
Different type of leagues Different types of Competition E-sport Games
Covering Saudi Arabia
Different pes of Games first steps than GCC
EFTA00614887
Similar Projects
World Gaming Competitive Major League Gaming MLG) is the global leader in
daily video game tournaments CAlt OUT(
ALL ROADS LEAD TO THE eSports. MLG operates MLG.tv, the #1 online broadcast
CWL CHAMPIONSHIP network for professional level competitive gaming.
and head-to-head challengesfor
AMWAY CENTER • ORLAP.:.,3
gamers of every skill level on AvousT 9Th • 13Th
MORE INCF
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PlayStation,Xbox and PC. United Major League GamingCorp.
Canada -Toronto
Super league online leagues The Celebrity Millionaires of Competitive Gaming
website based on cities for A YouTubeclip show the expanding world of
different type of games. competitive gaming & on ground supporting events
DROP IN AND HANG OUT WITH United State of America https://youtu.be/of1k5AwiNxI
LEAGUE PLAYERS IN YOUR CITY
TRi WT01011wt MED SHOWDOWN 00 Mal ANEW.
MODE TO MAW WITH AMONG VOW/NM
Super League Gaming, Inc.
11,MillreeMormolmollOolOmln•EOPMMEIM•mmo www.hubzerodubai.com
EFTA00614888
DC)
Thank You!
Digital
Communications
Platform
EFTA00614889
ℹ️ Document Details
SHA-256
bb04b36d47165b3eef91f4eb3db2aabc0ab4de576a2908d3723b62da3952009f
Bates Number
EFTA00614865
Dataset
DataSet-9
Document Type
document
Pages
25
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