📄 Extracted Text (913 words)
From: Joi Ito <
Sent: Sunday, September 29, 2013 8:45 PM
To: Barnaby Marsh
Cc: Epstein Jeffrey
Subject: some thoughts on designing around our "little mind"
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Just posted this.
I'm talking with Jeffrey about more "systems" stuff, but this is one =spect that will be easy to use to tie various things at
the Lab =ogether around this idea.
-Joi
=ttp://www.linkedin.com/today/post/article/20130929185906-1391-designing-a=ound-little-minds
Designing around little minds
In designing user interfaces, we aim to empower the "user" to =nderstand and control the system at hand. Output via
screens and =peakers, with input from a keyboard, a touch screen or gestures. =etween them, the "user" is understood
to be our conscious "mind" =96 the logical bit of our brain that thinks it's in charge.
This "mind" is actually not nearly as "in charge" as it thinks =t is. In fact, our larger and often much more wise mind — the
=motional, sub-conscious, parallel-processing, pattern recognizing part =f our nervous system even manipulates and
deceives our conscious mind. =rticulated long ago as Dual Process Theory, Kahneman formalizes them as =ystem 1 (this
vast, quick and automatic aspect of thinking) and System = (the small "conscious" mind that logically considers and
judges).
There is a basic fitness function to having our conscious mind feel =onfident, whether fighting, mating, or even making
the small decisions =hat people make to get through a day. But the confidence we are =uilding is with the small and
logical part of our minds, deceiving =urselves that things are ok when another part of ourselves might know =therwise.
This is articulated in an experiment described by Trivers in which =ubjects are asked to listen to a series of voices, some
of which are =heir own. Depending on the confidence of the subjects, some tended to =ttribute their voice to others ...
or conversely, mistake other voices =s their own. The interesting thing was that the galvanic skin response =hat connects
to our parasympathetic nervous system always reacted =onsistently to our own voices, even when our conscious minds
were =eceived. (Trivers 1985)
Whether it's the decisions we make or the assessments of how we feel, =e are consistently persuading ourselves that
the world is organized and =oherent, and that we understand what's going on, most of the time. In =act, the world is
complex and chaotic. Most of what goes on in the =orld -- and even in our own bodies -- is beyond the comprehension
and =luckily) the control of our little minds.
Thus, good design communicates with the broader, faster, more emotional =ystem. What we call the "flow state" or "in
the zone" is just =ur little minds getting out of the way so that our bigger and more =ntuitive mind can run the show.
Whether throwing a basketball or =riving a car, if our logical minds were coordinating each step, it =ould be impossibly
difficult to coordinate all of the steps. However, =ur little minds are "smart" enough to get out of the way when we =ave
mastery and allow the rest of the system dominate.
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Why is it then that we seem to insist on building and assessing our =ystems based on what our little mind thinks? Think
about the testing in =chools that only measures local knowledge and logical skills, or resigning user interfaces around
what the user is focused on like =ull-down menus and the mouse pointer.
I believe that we must focus much more on creating interfaces that send =nformation to -- and receive controls signals
from -- the rest of our =ystem. This could apply to sensors for health, assistive robots, the =nternet of things,
thermostats, or future vehicles.
The problem is, individually and collectively, our little minds don't =ike to give up control. We have to trick our minds to
get out of the =ay sometimes. That's where deception emerges as a design pattern.
In the late 18005, James Naismith, a pastor and a physical education =eacher in Springfield, Massachusetts realized that
he needed a way to =eal with young kids who would become restless and unruly during the =arsh New England winters.
He knew they needed the exercise, =ollaboration and competition they got the other nine months of the =ear.
So Naismith invented basketball, allowing kids to exercise indoors, to =ompete and collaborate, all through playing this
fun new game. It =orked swimmingly, and quickly spread through YMCAs and became the sport =t is today. My bet is
that if he had called it "social ball" or =93don't-beat-each-other-up ball" it probably wouldn't have been =early the hit
that it was.
Was this subtle deception immoral? Was it effective? Which part of the =ind was Naismith looking to address, and which
part did he find ways to =peak to?
Today, we spend so much time telling our conscious and self-deceived = inds what we want it to do. What if we spent
more time trying to induce =ur minds to get out of the way, through meditation, play, prayer ... or =ven deception. We
need to think less like industrial designers =designing for the intentions of the conscious user) and more like game
resigners (designing for the desires and quick, "irrational" =ehavior of our mind.) We need to design our medical
devices, computers, =ehicles and communication tools to be influenced by what we really do =nd think. Not just what
we tell ourselves we are doing or thinking.
Trivers, R. (1985). Social evolution. Menlo Park, Calif., =enjamin/Cummings Pub. Co.
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